What we’ve been reading

Gestalt Theory for UX Design: Principle of Proximity.

“For designers dealing with user experience of any kind, knowledge of cognitive abilities and mechanisms is highly helpful in creating a user-friendly product.”
https://uxplanet.org/gestalt-theory-for-ux-design-principle-of-proximity-e56b136d52d1

The Most Important Rule in UX Design that Everyone Breaks

The most important rule in product design, and possibly life management... 
https://blog.prototypr.io/the-most-important-rule-in-ux-design-that-everyone-breaks-1c1cb188931

Gamification in UX. Missions and Challenges.

“When users have challenges to handle and missions to attain, they have reasons to come back to an app or website.”
https://tubikstudio.com/gamification-in-ux-missions-and-challenges/

Behavioural economics in financial apps – helping people make good decisions

What is behavioural economics, and how are we seeing it in action?
https://banknxt.com/62077/behavioural-economics/

What designers can learn from the iPhone X

3 design takeaways from Apple’s latest smartphone.
https://uxdesign.cc/what-designers-can-learn-from-the-iphone-x-2b6f866443f3

How to Stop UX Research being a Blocker

Fitting research into agile teams.
https://medium.muz.li/how-to-stop-ux-research-being-a-blocker-225d91105de8

Why Behavior Design Is The Future of UX Design

Or why the coming behavioral science revolution will change product design as we know it.
https://www.inc.com/jason-hreha/heres-what-youre-getting-wrong-about-user-research.html

How to Use Visual Hierarchy in Web Design

Visual hierarchy is vital to good website design.
https://speckyboy.com/visual-hierarchy-web-design/

Journey Mapping is Key to Gaining Empathy

“Journey mapping allows us to gain empathy by understanding a user’s behavior BEYOND the tasks they are presented with.”
https://uxplanet.org/journey-mapping-is-key-to-gaining-empathy-1da5b54655e1

Your Empathy Toolbox: Ensuring you design a product your users will need

How to get into your user’s head and design human-centric solutions.
https://blog.prototypr.io/your-empathy-toolbox-ensuring-you-design-a-product-your-users-will-need-c3233c944c3

Balancing User Experience & Digital Ad Revenue

Formula for balancing user experience and digital ad revenue for publishers.
https://blog.ezoic.com/balancing-user-experience-digital-ad-revenue/

The Gamer’s Brain excerpt: Good UX is key to crafting fun

“While there is no clear recipe for developing successful games, there are known ingredients.”
https://venturebeat.com/2017/09/15/the-gamers-brain-excerpt-good-ux-is-key-to-crafting-fun/


Tools that have interested us

Haiku

Design, meet production. Craft imaginative UI components that snap into any app. Code optional.
https://www.haiku.ai/


Videos we’ve been watching

Tech Talks: The Future With Robots That Are Like Us

Experience what the future will look like when humanoid, intelligent and engaging robots powered by artificial intelligence will become a prevalent part of our lives. 
https://www.youtube.com/watch?v=b6avOJ-T-qQ


Podcasts we’ve been listening to

#171 Surviving UX with Eric Reiss

This conversation with Eric is filled with insightful reflection and advice on how we can be better designers and survive to design another day. 
https://uxpodcast.com/171-surviving-ux-eric-reiss/

About the author

Gavin Harris

Gavin Harris

Gavin Harris is an experienced Principal User Experience Consultant specialising in user testing, Information Architecture, HTML prototyping and web accessibility. Over the years he has worked with the likes of the Virgin Group, Land Rover, Kia, Orange and Unilever, and many other enterprise organisations.

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