What we've been reading
There’s no such thing as “minor design changes”
“We want to limit the length of a review in the product to 140 characters, because we may want to use SMS at some stage. That’s a small change, right?”
Art vs. Design - A Timeless Debate
Micro-interactions: why, when and how to use them to improve the user experience
Micro-interactions are events which have one main task - a single purpose - and they’re found all over your device and within apps. Their purpose is to delight the user; to create a moment that is engaging, welcoming and, dare we say it - human.
Motion Design Doesn’t Have to be Hard
Jonas Naimark from Google’s Material Design Team breaks down how UI motion design can and should be simple.
Select to Proceed - a guide to designing and using selection controls
Whether it’s to personalise content, rate an experience or meet legal requirements, forms play a starring role in our products. Choosing the right selection control for a particular question can be more tricky than you think.
The Curse of Knowledge Bias - and how it impacts your work
Did you ever present work, where you did tons of research and sketched a perfect plan of execution, only for your management team to refuse it because they didn’t get it?
Tools that have interested us
Version control for Sketch design teams is here, and we love it.
Rebrands in the spotlight
A thorough review of the new Slack logo, and the reasons for change. Detailing what’s liked (most of it) and disliked of the refreshed concepts and updated aesthetics.